Prototyping vs TDD Prototyping

I often hear “I’m prototyping” as an excuse not to do TDD. In this context prototyping means  “there will be no unit tests around this piece of code, ever”.

In my opinion prototyping does not mean avoiding writing tests at any price, but to

  1. Create a piece of code without tests and  check whether it works or not. If it does not, make it functional and – here it gets tricky – delete/comment out the whole thing. After that recreate the certain functionality using TDD practices. This process is kind of laborious and can be used when the functionality being implemented cannot be decoupled from the system. This approach can be employed when the functionality being implemented depends on a third party product, where the communication protocol is unclear.
  2. Create an application totally outside the boundaries of the system. The prototype application can be created with no test cases at all. It is because the prototype is not part of production code; it doesn’t matter for example if the code is not in a good shape because it is not part of the system and there is little chance that it will be read or modified by anyone other than its creator. Since the application is decoupled from the system under development it should be fast to run and see whether it produces the correct output (in less than five minutes, for example). The idea behind such a prototype application is to be created as fast as possible (sometimes in order to decide whether a third party application should be used or not), so anything beyond the happy execution path can be omitted. When the prototype works perfectly, it can be either thrown away and rewritten in TDD, or refactored/tested thoroughly and inserted into the system (this is risky though; by thorough I mean really thorough with all kinds of exception handlings and so on).  Remember, this is not TDD anymore.

Basically, prototyping can be used when the functionality under development depends on a third party application. In my opinion, there’s nothing to prototype when dealing with parsing input commands, validating things, calculating hashes etc. In those cases the word “prototyping” is just a cheap trick not to write unit tests.

Author: tamasgyorfi

Senior software engineer, certified enterprise architect and certified Scrum master. Feel free to connect on Twitter: @tamasgyorfi

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